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Britten-Norman Trilander Game Prop

Britten-Norman Trilander aircraft, game resolution prop. Initial pass was in Maya 2018, Mid resolution model (refined blockout) for proportion and structure, followed by a high resolution pass adding secondary detail and major panel lines. Next was a game resolution pass where the medium resolution model was decimated and optimized to remove complexity while maintaining silhouette. This was followed by a baking process within Substance Painter to generate required maps (normals and ambient occlusion). I also added the window geometry to a masked opacity layer. Several hand edits were made to correct issues with the maps, the end result of this pass being the Game Resolution model shown above.