Dusty Corridor Candle Effects
Dusty Corridor Light Shafts
Dusty Corridor Dust Motes
A basic, realtime game level representing an old, dusty corridor in an old building (a college, or seat of government), at early morning, before anybody arrives. This level was created using modular pieces, built in Maya from basic BSP shapes made within Unreal, then textured using procedural materials built in Substance Designer. Lighting was a challenge for this level, as the effect I wanted (light pooling on floor and walls) could only be achieved with a directional light, which for an internal scene seemed excessive. I decided to keep the directional light in however as the light pools add a lot to the scene. I also added some basic particle and material effects (light shafts, dust motes and candle flame flickers) to bring the essentially calm, static scene to life. Final post-process effects were also added to further enhance the scene (lens flares etc)